Showing posts with label necks. Show all posts
Showing posts with label necks. Show all posts

Friday, June 10, 2011

Recapitation

If Google search says it’s a real word, than it must be so.

Part 1 is here and part two is here.

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Since I waxed on about it last week, I figured I’d put my Apoxie where my mouth is and resculpt a Roxy this week. But not literally because Apoxie is kinda gross tasting. Just because it’s safe to eat this stuff doesn’t mean I actually want to.

Thursday, June 2, 2011

Off With His Head (Necks part 2 of 3)

For a change of pace, I'm writing and posting from the lounge of Scarlett's barn. She is currently rolling and farting around the indoor arena with enthusiasm.

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Last week I talked about different elements that contribute to the shape of a neck. I’m going to build off of that so I recommend checking it out if you haven’t read it already. I going to continue to babble for a little bit longer about how neck shapes (specifically movement this week) because my customizing technique requires me to have a solid understanding of the mechanics.

Thursday, May 26, 2011

Necking

Okay, this went from one part…to two…to now three. It could be 8 parts in a week--who knows. And please forgive the interruptions of the last few weeks. I’m not planning on making it a habit. Now back to your regularly scheduled programming:

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Just guessing from the hundreds (of thousands) of customs I’ve seen over my years in the hobby, I’d say necks are the body part customizers struggle with most. And I can understand why as a horse’s neck seems to move like it’s made of rubber. It can stretch, twist, and compress as if it had no bones. Trying to recreate that movement with wire and clay is a unique challenge.